C:/development/RenderTools/src/common/RenderTools.h File Reference

#include "Types.h"
#include "Util.h"
#include "Error.h"
#include "Image.h"
#include "RelationalNode.h"
#include "Rendernode.h"
#include "TextNode.h"
#include "Plane.h"
#include "Circle.h"
#include "Camera.h"
#include "Rendergroup.h"
#include "PropertyProxy.h"
#include "Renderpass.h"
#include "StateSet.h"
#include "Sampler.h"
#include "PhysicsWorld.h"
#include "Ellipsoid.h"
#include "StopWatch.h"
#include "Profiler.h"
#include "ViewController.h"
#include "ViewControllerEvent.h"
#include "XMLNode.h"
#include "Factory.h"
#include "Property.h"
#include "PropertyEvent.h"
#include "PropertyContainer.h"
#include "PropertyContainerEvent.h"
#include "Vertexbuffer.h"
#include "Curve.h"
#include "Framebuffer.h"
#include "Renderbuffer.h"
#include "Program.h"
#include "ShadowProxy.h"
#include "Application.h"
#include "RendergroupGLView.h"

Go to the source code of this file.


Namespaces

namespace  RenderTools
 Program is used for the matrix stack.

Functions

void RenderTools::initialize (int argc, char **argv)
void RenderTools::initialize (const StringList &arguments)
bool RenderTools::isInitialized (void)
const StringList & RenderTools::getArguments (void)
void RenderTools::initializeGL (void)
bool RenderTools::isGLInitialized (void)


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